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Before you begin (content, simulation, steering wheel & pc-hardware) This post has six chapters designed to walk you through the process of starting out with ACC, feel free to jump to the point you want to start reading below Customs services and I think the time has arrived for me to write a list of things you should know before playing this game.
Racing etiquette (free practice, qualifying, turn 1, lap 1, duelling, blue flags, penalties, finishing)So, you consider playing Assetto Corsa Competizione (ACC), huh? Well, there’s some things you should, or maybe want to, know before you begin. Getting set up (fuel, tire pressures, traction control, buying setups) Achieving the ratings (track rating, safety rating)
It’s not a racing game, it’s a racing simulation. For a full (and up-to-date) list of the contents, click here.ACC is a deep simulation. However, if you prefer quantity over quality, might I suggest you start off with Assetto Corsa (1)? Additionally, there are four additional paid DLC’s (IGTC, GT4, 2020 season & British GT) for a total of 19 tracks and 37 cars divided over 4 classes (GT3, GT4, ST and Cup).Each track and car has been lovingly created by the developers and genuinely make you feel like you’re driving the car if you have the right equipment (see below). It operates on a license by SRO (Stephane Ratel Organisation), and contains the GT World Challenge Europe (formerly Blancpain Sprint & Endurance series) 2018 & 2019 season.
A Thrustmaster T150/TMX or Logitech G29/G920 would be the minimum I suggest. Steering wheelWhen treating it like a real car, you get the best experience using a wheel with decent force feedback. If you want to drift/wallride through corners, you might be better off not bothering with this one. It being a simulation, you need to treat the car you’re driving like you’d be driving a real car on a real track.
The same goes for your GPU. Your 5-year old Intel i5 might run Doom Eternal on medium to high settings with a constant 60 FPS, your processor will feel wholly inadequate calculating the physics and AI in this game. PC hardwareOn another note: ACC is very resource-intensive, and is biased towards newer hardware. I would understand if you aren’t willing to dish out 200€ or more on a hunch.
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I would advise against using the epic settings for racing unless you have the beefiest of beefy PC’s. Depending on how strong your PC is, you might want to start out with the low, medium or high pre-sets. GraphicsSince this game intensively uses your PC’s resources, you might need to fine-tune your graphics settings. A lot of these will be trial and error based, and you need to find whatever suit you best. Initial start-upWhen you first boot the game, there are a couple of things you need to do before you are able to drive.
ControlsThe controls too would need a bit of fine-tuning. If you find your performance is fluctuating, don’t be too proud and just turn on v-sync. In a game like this, more (and consistent) frames per second equals a better learning experience.
The frequency should be at 333Hz for mid to high-end wheels. Minimum force at 0%, dynamic dampening at 100% (unless you have a budget wheel), and road effects at 0%. This makes it easier to spot when your car goes sliding.
Don’t be afraid to change your seated position as well to try out what works for you. Make sure to make it feel natural, while also optimizing what you can see. Next, change the height, lateral position, distance and pitch of the camera to reflect your real world seated position. You can change the view settings from a practice session, showing real-time results to your input.First, use a (vertical) FOV calculator to calculate the correct setting. You want to reflect the track to what you would see in real life from your seated position. View settingsGetting your view settings sorted properly is very important in order to be able to judge your speed and position on the race track.
Track rating (TR)These are easily gained if you know what you are doing. The big hurdles are track- and safety rating. Ratings are Kunos’ way to measure driver level, and allows server owners to throw up thresholds to keep certain (low) levels from entering.
Feel free to take an easy car to drive, like the Aston Martin AMR V8. This is a good way to learn the tracks and the behaviour of the car. Two stars for two subsequent clean laps, and three stars for four subsequent clean laps. You can get one star for completing one clean lap.Sounds easy enough, but you also need to maintain a certain pace for it to count. Remember how I said you need to drive these cars like you’re on a real track? This is a test to see whether you are able to do so.
Safety rating, on the other hand, is gained by driving closely against other drivers. Before you can train your safety rating, you need to achieve a minimal value for both consistency (CN) and car control (CC) by putting in clean, consistent laps. Safety rating (SA)The safety rating is the other big hurdle.
It is better to boost your SA further (preferably to at least 60) to skip the infamous “trench”. Put the skill of the AI on a similar level to your own so you can stick behind them closely and don’t crash into them.Note: just because you have enough SA to get into a server with a 30 SA threshold, doesn’t mean you should enter it. The best way to gain SA when you have none is to do 20-30 minute quick races against the AI. The more KM you drive closely to others, the higher your SA will become.You also get a bonus Trust for finishing races. Hit the other car, and you gain penalty ‘OBWP’-points.

Go out for a few (3) laps and see what the pressures are like. This temperature varies wildly per server so you kind of have to change the tire pressures accordingly if you don’t want to overheat your tires. FL=Fuel per lap as calculated by the game,A lot of things influence tire pressures, track temperature being the main thing. If you want to properly calculate the fuel you need for any race, you can use one of the widely available fuel calculators.Or, you could remember the formula “FR = ((TR * 60) / TL ) * FL + (2 * FL)” This will be a ball-park estimate.

